# -*- coding: utf-8 -*- """setup -- setuptools setup file for cocos2d. $Author: eykd $ $Rev: 1016 $ $Date: 2008-04-05 16:22:08 -0500 (Sat, 05 Apr 2008) $ """ __author__ = "cocos2d team" __author_email__ = "lucio.torre@gmail.com" __version__ = "0.3.0" __date__ = "2008-06-27" try: import setuptools except ImportError: from ez_setup import use_setuptools use_setuptools() from setuptools import setup, find_packages __description__ = """cocos2d: A framework for building 2D games cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications. It is built over pyglet. It provides some conventions and classes to help you structure a "scene based application". A cocos2d application consists of several scenes, and a workflow connecting the different scenes. It provides you with a "director" (a singleton) which handles that workflow between scenes. Each scene is composed of an arbitrary number of layers; layers take care of drawing to the screen (using the pyglet and OpenGL APIs), handling events and in general contain all of the game/application logic. cocos2d simplifies the game development in these areas: * Defining a workflow for your game * Creating special effects in layers * Creating transitions between scenes * Managing sprites * Basic menus * and much more! """ setup( name = "cocos2d", version = __version__, author = "cocos2d Team", description = __description__, url = "http://cocos2d.org", packages = find_packages(), package_data={'cocos': ['resources/*']}, install_requires=['pyglet>=1.1.1',], dependency_links=['http://code.google.com/p/pyglet/downloads/list',], include_package_data = True, zip_safe = False, )